A side-scrolling platformer built entirely in x86 Assembly, rendering directly to VGA memory with no OS abstraction layer.
Direct VGA
Render path
<1ms
Input latency
- ▹Real-time frame rendering by writing directly to VGA video memory (Mode 13h), bypassing OS I/O layers.
- ▹Register-allocated bounding-box collision engine using dedicated x86 registers for position and velocity.
- ▹Sub-millisecond input response by hooking hardware keyboard interrupts (INT 09h).